Welcome to our new forum!
Inside are all the rules that govern the OOC and IC life here at Redacted. You must read through these before joining. | |
You can talk about anything here. |
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Come here to introduce yourself or say goodbye to us. This board can also be used as a way to alert the staff to an absence due to vacation or the like. | Want to share writing, art, or something with the site? Post it here! Please be supportive and give critique only if the poster asks for it. |
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Got an idea to make the site better? We'd love to hear it! Post a thread here with your idea, and we'll swing by to discuss it with you.
| If you've got a question about the site but haven't joined yet, this board is guest friendly! Feel free to come and ask us things. Come here for all your plugging needs. There are subboards for different types of advertisements, so please make sure you post in the right one! | |
All characters must be accepted by staff before they can be thrown into roleplay. Here's the board to post your unaccepted character in. Once you're done, staff will come by and accept it or tell you what needs to be fixed about it. Once a staff member has looked it over, your character's thread will be moved to the "Accepted" board.
| Inside this board, there's also a sub-board for adopting characters already at least partially made. Check it out!
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Looking for the fabled store? Right here! Instructions on how to use included within.
| [The store is not currently active. If it is activated, members will be notified well in advance.] This board holds all of the accepted character bios. Your character will be moved here by a staff member when they are accepted. | A character log is a list of all your characters, and is a requirement for this site. Please try to keep up on updating your character log, whether you have one character or five hundred.
| (Please don't have five hundred.) Looking for an ally, enemy, love interest, or family for your character? Post here, and others can respond. |
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Should you need a place to write up a character's thoughts about a certain event or play out a dialogue between them and an NPC that while interesting or even vital can't be fitted into RP, this is the place. One thread per character. | |
A huge room constantly filled with bustling agents, this is the heart of the CAFE communication system. Here, communication agents talk to field agents and pass on vital information, as well as run surveillance on the entirety of London. A wide staircase leads up to a platform at the end of the room, which not only allows the Chief to watch activity, but also leads to the Chief’s office.
| Contains a sub-board for the Chief's Office. A series of cell blocks, these are frequented by researchers experimenting on captured fae and strike teams bringing in the subjects. These cells can range from simple warded rooms to intricate, custom-made holding containers for the most dangerous beasts. |
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A system of warehouses containing old prototypes, standard weaponry and armor, and a multitude of other supplies. Some are higher-security than others, and several haven’t been touched in years. |
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Exactly what it says on the tin, the CAFE agents use these arenas to train against each other or even captured fae. | |
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A truly grand room, the Great Hall is used for all-school meetings and social events such as balls. It also functions as a lobby for the building, and has numerous seating areas scattered around it that students will study in. With marble floors, huge pillars, and ornate decorations, the Great Hall is widely considered the most beautiful room in Ravensdale. |
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Sometimes students visit the offices for extra tutoring or questions, but usually they’re just in trouble. Contains a sub-board for the Principal’s Office. |
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The Library is, for the most part, a fairly average place. There are a lot of books, but also a lot of data files and computers to access the vast information archives of CAFE.
| Fairly average, that is, until you get to the Old Wing. The Old Wing has its own board, because it deserves one.
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Once you delve deep enough into the Library, you reach a barricaded and boarded-up door. Of course, it didn’t take students long to take off the boards and discover the Old Wing.
| Creepy but beautiful, the Old Wing is faded with age and filled with antiques. Wide windows are covered with heavy curtains that no one’s quite brave enough to open. Statues follow students with their eyes and faceless portraits adorn the walls. Dust hangs in the air, and the light filtering around the curtains illuminates the floating particles, but most of the Wing remains in a dusk, which helps it be less creepy exactly not at all.
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A series of training gyms constructed for students of different levels to train. Inside are practice weapons, dummies, and targets. Special gyms are designated for shooting so that no one gets in the way of the line of fire.
| Some training gyms are also used for more athletic or dangerous classes due to their large amounts of space.
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The Common Room of Ravensdale is among the students’ favorite locales. A large room with numerous sitting areas and a grand piano, it has wide windows that overlook a lawn that, while familiar in concept and similar in biome to a British countryside, doesn’t exactly match up with the established geology of Ravensdale. But the scenery and lighting is every student’s favorite part of the Common Room. The weather shown outside will change to match the conversation going on, and the chandeliers and lamps can only be described as literal mood lighting. They’ll change in response to the prevalent emotion of the room’s inhabitants. |
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Dormitories are fairly simple, with two beds, two desks, two closets, two drawer sets, and one shared shelf. There is an entire wing devoted to them, each locked with a magic-proof lock. |
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A large hall with a series of long tables. Food is served by a full staff who are assisted by students who misbehaved. |
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A network of hallways sprawls throughout all wings of Ravensdale. There aren't any lockers, thanks to the fact that dorms exist for students to keep their stuff in. However, every so often there are billboards and restrooms.
| Despite the outlandish nature of the Academy, it still has mundane things like classrooms for the less dangerous classes. These classrooms look surprisingly like a standard classroom setup. |
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The Crossroads are places where worlds intersect. Each is spaced around London, and for a particular realm of Between, is detailed in that realm’s description. Roleplay at or around these Crossroads, however, can be put in this board. |
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A green and lush landscape hailing from the time of the Picts, the place that CAFE has labelled “Sector 31” is also called “Nimue” by the members of the Whisperdark Coven after the spirit of a woman in white that resides in its central lake. Nimue is filled with a verdant forest, notable for its many ponds and lakes, around which blue crystals grow.
| Nimue can be reached by stepping through a brick wall in the back of some apartment buildings.
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Sector 31, or “Quetzalcoatl” to the faeliens of London, seems to lead to the Colonial Era. Although at first it appears bright and cheerful with life, it doesn’t take long for intruding humans to notice how if they try and say hello to these people, their faces wither away into skulls and they begin to scream and attack. At the center of the city, atop a raised plaza of stone, is a brilliant golden idol, believed to have been brought back from Central America as a prize, which is surrounded by heaps and heaps of treasure.
| Quetzalcoatl can be reached by walking a certain pattern through the alleyways.
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Unlike most realms of Between, the Blitz is frozen in a moment in time. To most humans, it is uncanny. The entrance deposits you in a crater made from a bomb impact in the middle of Trafalgar Square, the fires in the surrounding buildings hot but unmoving. The entire place is in black and white, like an old picture, and the fae that live here have evolved to match.
| The Blitz can be reached through falling from the roof of a certain apartment building. It is thought that the bomb that made the crater in its entrance entered this way.
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Sector 100 is extremely interesting to CAFE because it actually shows the future. A dismal cityscape, filled with the skeletons of skyscrapers, with the sun constantly hovering half above the horizon, this realm is a ruined concrete jungle.
| Horizon can be reached by doing the Elevator Game in a certain business skyscraper. |
A winding maze, the streets of London are frequently traversed by all breeds of people. Roleplay for unmentioned areas of London can also go in this board.
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A small business in the suburbs of London, the Peacock Cafe serves coffee, tea, and some delicious cakes. It also serves as a meeting place and safe house for CAFE Agents- and you'd be surprised by how many like to trade information on fae over a nice cup of tea. | A quaint little shop on a minor street corner is labeled as "Richard's Books." What few know is that it is in fact a safe house for CAFE agents, as well as a technological base and stockpile of advanced weaponry. |
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Although pretty nasty already, London’s sewer system has been deemed significantly more hazardous than in previous years because of CAFE’s discovery of a large hivemind living in the center of a knotted tangle of disused sewer tunnels. |
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The subway systems that serve as London’s veins. People constantly bustle about, with little heed to others. Bumping into someone here is not unheard of. But be careful--in some of the older tunnels, there are known to be ghost trains.
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